v1.25.1 Changelog

New Graphics Engine + 6 New Built-in Scenes

We completely rebuilt our graphics engine from the ground up to support multi-scene rendering. That plus our overhauled front-end architecture means better performance across the board. Dozens of little bugfixes, QoL improvements, and a good amount of new features all come together to make this one a pretty fat update! In this version we're just taking the new graphics engine for a test drive, but soon the training wheels are coming off and we'll be pushing features to let you fully flex everything the new engine can do.

v1.25.1 Patch - Mac: Fixed Syphon Input and fixed a crash caused by rapidly switching media.


Crossfading Between Scenes

The headline feature of this release. A new setting now allows you to smoothly fade between two scenes using the "Scene Transitions" feature.

New Built-In Scenes

Continuing the free content train! Mrange absolutely went off in this one, releasing 5 new built-in scenes that are sure to be instant classics. Meanwhile Psybernautics pioneered a brilliant new glyphset and painted the walls with 'em in a scene that shows off his style perfectly.

Meta and Media Control Changes

Saturation and Media Scale changes, and a new control that lets you universally overlay media over any scene.

Settings & Behaviors

Recursive folder search, more performant controls, better playlist editing.

Shader Editor Improvements

Quality-of-life upgrades for the code editor and dev console.

Graphics & Stability

The new engine brings a number of rendering fixes and performance updates. You mostly shouldn't notice anything different about how scenes render.

Interface Updates

The frontend has been modernized under the hood. You'll notice some subtle visual changes across the app, but overall the UI should feel more snappy and tab changes should be quicker.

Scene Fixes + Small Bugfixes